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Nick Burnham is a game producer, game designer, musician, and writer originally from Iowa. He got his master’s in game design from the University of Utah's acclaimed Entertainment Arts and Engineering school in May 2016. He aspires to become a professional level or game designer. Nick currently works for UHEAA as a Business Systems Analyst and works on games in his spare time.

A highly creative and thoughtful individual, Nick did production and design work on several successful video game prototypes during his graduate school education. His team's thesis project, Blind Trust, was published on Game Jolt and Steam in 2016. He made a level for Doom 2 in 2016 and a level for Quake in 2018. He now publishes small, experimental games on his itch.io page.

Nick also enjoys being a Dungeon Master for D&D, practicing trombone, and exploring Salt Lake City. Some of his favorite games are Wizardry 8, God Hand, The Witness, Dark Souls, and Gone Home.